

He was involved in the development of The Burning Crusade, Warlords of Draenor, Wrath of the Lich King, and Cataclysm expansions, as well as Diablo 3: Reaper of Souls. He was previously a quest and systems designer, and a lead game designer on World of Warcraft. Louis Barriga was game director on Diablo 4, and has been with Blizzard for at least 15 years. As per the player feedback, gems, which currently occupy precious inventory space, will be treated like currency in the upcoming seasons.The news comes during a tumultuous month as Activision Blizzard reacts to a lawsuit by the state of California alleging that the company has a sexist culture and widespread workplace toxicity. The game's resistances, a stat high-level players have criticized for its underperformance, will be receiving a major buff. Yet, Blizzard's commitment to improving the player experience doesn't end here. Once a character has made these accomplishments, all future characters will automatically have the associated Renown. Players will no longer need to uncover the map and unlock Altars of Lilith for each new character. Alongside these enhancements, there will be some account-wide changes, specifically the map and Altar of Lilith progress. The tweaks are set to roll out in anticipation of the game's first season, scheduled for a mid- to late-July launch. This change will eliminate the extra effort of manual running, saving crucial time and making the Nightmare dungeons more efficient to farm.


To bolster the appeal of these endgame areas, Blizzard has announced it will tweak the mechanics of the Nightmare Sigils, allowing them to create waypoints, enabling players to directly teleport to the respective dungeons. In Diablo 4, the journey is as crucial as the destination, and the current, laborious travel to the Nightmare dungeons has not gone unnoticed.
